Grim fandango remastered vita4/9/2023 ![]() ![]() ![]() The point and click controls are nice (though, quite fiddly on the Vita's small touchscreen), but it's hard to know where to tap to change to a different location because the scenes were designed for Manny to simply run off screen. By changing that, Manny will sometimes change direction while walking simply because the camera changed. The game's camera angles are designed for tank controls where pressing up moves Manny forward, regardless of the camera. You can change back to the retro version if you prefer.Īnd while the new controls are welcome, neither work perfectly because the game wasn't originally designed for them. Those remastered textures stand out against the low-poly models and the grainy low-resolution backgrounds, making for an uneven visual style. For the remake, important textures (like Manny's face) are higher resolution and new dynamic lighting and shadow systems add to the film noir atmosphere.īut all is not right. It's now on consoles, there are point-and-click (or tap) controls and rethought joystick controls, and you'll find welcome extras like director's commentary, cloud saves, and concept art.Īnd while the visuals remain largely untouched, there are subtle changes that improve the game without changing it. Luckily, this new remastered edition fixes all that. "You should play Grim Fandango", you'd tell a friend, "but it barely works on modern versions of Windows, you'll need to buy a copy off eBay and install a few workarounds, deal with unbearably bad controls, and put up with low resolution 3D art." But they don't, because it's such a pain to actually play these days. So yes, fans do want to recommend that their friends check this game out. It's a truly memorable story, set in a wonderfully creative world. It's a game that mashes up film noir with Mexican folklore, and has characters who are believable, funny, and heartfelt. Cue a four year adventure across the underworld. But when a sweet girl named Mercedes is forced to walk, Manny decides to chase after her. The virtuous can get an express train, while lowlifes and scum bags must walk. You play as Manny Calavera - a travel agent for the Department of Death who helps the recently deceased figure out how they're going to make the trip across the treacherous land of the dead, to get to the afterlife. This is an exquisite adventure game that has a more inventive setting, more interesting characters, and smarter dialogue than most games released this decade. Grim Fandango has always been a hard game to recommend. LucasArts was an intransigent mess before the Disney acquisition, so they’ve already given me hope we’ll see other classics come to new hardware.This is a review of the Vita version of the game. I’m incredibly happy to see my most sought-after Schafer game available for cash money. Grim Fandango was one of the latter, starring a “travel agent” in the Land of the Dead as he tries to save a newly arrived lost soul. Schafer is the co-creator of adventure games The Secret of Monkey Island and Day of the Tentacle, as well as the designer of later classics Full Throttle and Psychonauts. ![]() The phrasing does not imply timed console exclusivity, leading me to wonder if these “other platforms” Schafer mentioned aren’t PC and possibly mobile. “ will be coming exclusively to PS4 and PS Vita,” PlayStation’s VP of Publisher & Developer Relations Adam Boyes said, “thanks to the relationship with our good friends at Disney.” Boyes’ further explained the game will be “remastered” by Double Fine “in tandem with our third-party production team.” Talk about other platforms soon! Sony's been a great help making this happen & we're excited to be working with them on the console version! The cameo (told through a fake child’s letter to Sony, asking for Schafer games) led to the reveal that Grim Fandango is coming to PlayStation 4 and PlayStation Vita with “talk about other platforms soon,” according to Schafer on Twitter. The most out-of-left-field announcement at Sony’s E3 press conference was brought through a photo appearance by Tim Schafer. ![]()
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